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Harvansh Chaudhary
@harvansh 2 days ago
Built too much. Questioned everything.

Hey Huzzlers,

I have something very useful to share with you. It's what I just realised Yesterday And sharing it with you right now.

I was deep into building SnapStats.

Every new feature felt like progress like...

  • This will give users more value.
  • This will make it better.

Then I went deep—content effectiveness scores, referrer intelligence, lifecycles, dashboards.

It looked clean, worked well, but here’s the truth:

I didn’t even know what feature actually mattered to the user.

I was trapped in a cycle of building stuff because I thought it was cool, not because it solved a problem.

So I asked myself the real question:

If I had to pay for this product, would I?

And honestly, I couldn’t answer yes.

Because I built it thinking, “This would be cool” instead of, This solves a problem.

That spiraled into:

  • Did I just stack features with no real reason?
  • Am I solving anything—or just building what I want to see?

That’s when the clarity hit.

Users come for solutions, not features. If you love money? 👉 Solve one problem, solve it well.

I paused.

No dashboards. No code. Just me vs reality.

I sat down and asked myself:

  • Who’s this really for?
  • What’s the core problem they’re facing?
  • Why would someone pay today?

And the biggest truth slapped me:

More features = more confusion.

Clarity? Gone. Value? Lost in the noise.

So I started cutting.

Stripping everything down to the one thing worth paying for. The real, core value.

I started focusing on solving a specific pain (let it be the very small one). And now, the vision feels clearer and way more focused.

So what you guys can learn from it?

When you’re stuck in the feature spiral, just ship your product with that one pain-relieving feature.

Forget about the extra features for now. Keep your long list of "cool features" saved somewhere, but launch with the one thing that’s actually worth paying for.

Here’s why:

When users come to your product, they’ll tell you what they want. You don’t need to guess or overbuild. Let me clarify....

Once you launch, gather feedback.

What are users asking for? What features do they actually care about?

Then look at your saved list of features and see if any of them align with what users are requesting. If so, you’re on the right track. If not, rethink. Don’t add unnecessary complexity.

The key here is simplicity and real-world validation.

  • Ship your product early.
  • Iterate based on real feedback.
  • Don’t try to be everything to everyone right out of the gate.

(I only realized this yesterday, so trust me, I’ve been there!)

Final insight:

The world doesn’t need more features. It needs simple, effective solutions that solve real problems. Focus on that, and let your users tell you what comes next.

They’ll tell you what they need—you just need to listen. Example ... Huzzler itself.

Vincent
@vincent 1 week ago
Promoted #general
Upcoming features for Huzzler and advertising bonus for early members 🔥

Hey everyone 👋 For those interested, we've added new advertising options ranging from 1,659 up to 7,458 weekly impressions.

Only until April 30th , we're doing a sale were you get 25 bonus ad credits per 100 credits purchased️

Advertising options: huzzler.so/advertise/options-pricing

Upcoming features for Huzzler

Now that the development on the advertising system is done, we're focusing on making Huzzler the best platform for founders. Here is a list of a couple of the planned features we have:

  • Automatically add your product to "alternative to" so people can find your products through SEO
  • Be able to save / bookmark valuable posts in folders
  • Accountability system where you can define goals and celebrate milestones with the community weekly (you will be held accountable by the community) 😉
  • A problem/solution directory where users can submit real world problems they have. This will provide Huzzler users with a list of already validated product ideas. You'll also be able to notify the user who posted the problem when your app is ready, that way you already have a paying customer ready.
  • Gamification: have a level and xp. Increase your level by contributing in the community
  • Referral system: gain advertising credits by referring people to Huzzler
  • OAuth, login with Google
  • Embeddable badges for the launch Arena
  • Be able to link a product with a showcase
  • Better filtering / sorting in product pages (filter by category, sort by date,..)
  • Coming soon tab: all projects that are soon to be relelased
  • Previous launch arena winners pages
  • .... and many more features

Let me know if you'd like to see other features as well 😁

Thanks for reading guys!

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Harvansh Chaudhary
@harvansh 6 days ago
Real Lessons for Indie Makers Who Want to Win With Content Instead of Burn Cash

Three years back, I didn’t know how to build websites. I wasn’t a developer. I wasn’t a marketer.

Just a middle-class guy trying to figure out how to make a living.

All I knew was—I could write. So I started there.

Blogging was my starting point.

No paid courses. No YouTube gurus. Just me, observing, writing, and learning by doing.

I wasn’t aiming to be perfect. I was aiming to be useful.

Fast forward to March 2024—I launched ai-q.in. A blog focused on AI tools. (It wasn’t my first blog either—there were a few failed ones before that. Each one taught me what not to do.)

And here’s how I made it work:

1. I Skipped the Fluff. I Studied Competitors.

I didn’t guess what to write. I reverse-engineered the top 10 results on Google for every keyword I picked.

I checked:

  • What they were doing well
  • What they were missing
  • How I could write better by actually connecting with the reader

Most of those top sites were big—but they weren’t personal. They didn’t speak to real user problems.

So I did. I made sure every paragraph hit a pain point.

2. I Wrote to Solve, Not to Impress

A lot of content is written to sound smart. I didn’t care about that.

I focused on connecting with the user. I wrote how I talk. I hit pain points. I skipped the fluff.

And it worked. Google noticed. So did readers.

Because people share what makes them feel understood—not just what ranks.

3. I Delivered What Others Didn't

Most of those top 10 blogs? Big companies. Polished. Optimized.

But also—vague, robotic, and filled with filler.

I went the opposite direction:

Detailed guides, Clear breakdowns, Stuff they actually needed but couldn’t find anywhere else.

I covered what those 10 sites skipped. I didn’t just rewrite—I added depth, insights, and clarity.

That’s what ranked.

The Result?

Launched on Feb 4th, 2024 → Hit 75K+ traffic in 40 days.

No backlinks. No hacks. No ads.

Just real content, written for real people.

In the next 2 months, platforms like Viggle, FlexClip, Vidnoz, GetIMG, and many more reached out.

I reviewed their tools, made solid income from it, and grew even faster.

What Indie Makers Can Take From This

If you’ve got a product, idea, or even just a landing page—start writing content around it.

Answer what your users are Googling. Show up with real value.

Keep doing that, and traffic will come.

  • You don’t need a marketing degree.
  • You don’t need an ad budget.
  • You need to be useful, consistent, and smarter than the platforms you’re competing with.

Here’s what you can start doing today:

  • Pick one feature or tool from your product and write a real guide around it
  • Research, analyze, and write better than everyone else. It’s doable.
  • Focus on helping one reader, not cracking SEO.

SEO isn't dead. Bad content is.

PS: I’ve moved on to building products now (another story for another day). But content? It’s still the reason any of this was possible.

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Jakob test
@jakob14 1 week ago
Going from $0 to $1K MRR is way harder than going from $1K to $10K MRR

Wanted to make this post to motivate you guys. I know it can be demotivating when you scroll reddit or X and get bombarded everyday with posts like "how I got to $20K MRR in 2 weeks".

Personally, posts like this would demotivate me. When you're making next to nothing it feels almost impossible to grow.

I'm currently making good money myself and just want to remind you guys that is was incredibly hard to get to $1K MRR. It's way harder than going from $1K to $10K. So don't give up. The start is the hardest. Your hard work will be rewarded 💪

Anil
@anil 1 week ago
How can I get my first client for my web dev agency?

I have created a landing page for my web development agency. Clueless on how to get the first client? Whom should I contact? Where do my prospectives hang out?

My service is simple - Pay $4999/mo and subscribe to a dev's services, meetingless - kanban board setup - more work less talk, productised service instead of fixed hourly price. Just like designjoy.

Jakob test
@jakob14 1 month ago
I earned earned $1200 in the first week with my product, how can I scale it?

I built a product that helps non technical people build websites. I do this by selling pre built templates with guides on how to use them.

I have launched it last week on x and a few people bought it but I don't know how to scale. Which next steps should I undertake?

How would you scale this?