Stop alt-tabbing between Blender and web-based AI generators. Stop exporting, importing, fixing formats, and losing your flow.
3D-Agent lives inside Blender. You describe what you need — "a sci-fi control panel with glowing buttons" — and it generates production-ready 3D models right in your scene. No browser tabs. No file juggling. Just you and your ideas becoming geometry.
What makes it different:
→ Native Blender integration — works where you already work
→ Conversational creation — describe, iterate, refine through natural language
→ Built on MCP (Model Context Protocol) — the same tech powering Claude's tool use
→ Clean exports — OBJ, FBX, GLB, USDZ ready for games, AR/VR, or client work
Who's using it:
• Game devs prototyping assets at 10x speed
• Architects visualizing concepts before committing to full models
• Solo artists competing with studio-level output
• Hobbyists who'd rather create than wrestle with topology
The original Blender MCP project showed what was possible. 3D-Agent is what happens when that vision gets proper development, support, and regular updates.
Free tier to try. No credit card. Just install the addon and start describing what you want to build.
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